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Thread Statistics | Show CCP posts - 31 post(s) |

Flesh Slurper
Minmatar
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Posted - 2011.05.10 21:01:00 -
[1]
This change is utter and complete BS.
Thanks for making the job of fueling POS 10X worse. Not to mention making supercaps *more* powerful because its going to be a pain in the ass to deal with constantly cycling a cyno jammer and keeping logistics working at the same time since guess what? Jump freighters have jump drives. And since you cant trust just anyone to deal with the cyno jammer, now you get to open yourself more to spies, or leadership gets to have more work saddled on them.
First you turn the average Joe's income into utter crap and send them to missioning in highsec and now this... well I thank you CCP, at least I won't have to waste my life playing EVE anymore. Once I quit I will have more time to spend with my GF and making IRL isk.
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Flesh Slurper
Minmatar
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Posted - 2011.05.11 05:19:00 -
[2]
It's funny to see the main supporters of this change are PL people. Of course they would support it because it nerfs all other types of 0.0 game play except for the supercap blobs that PL uses. Now their supercap blobs can project far and wide, while conventional defense fleets have twice the jumps with massively increased infrastructure cost to maintain (for every 3 bridges on a network before, you now need a 4th to get the same distance). Funny enough this change was rushed through right as PL/DRF are fighting vs the NC.
Wonder who in CCP is on the DRF payroll?
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Flesh Slurper
Minmatar
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Posted - 2011.05.11 09:23:00 -
[3]
The only thing fail legion has going for themselves these days is their spy network. Without that and nerfs in their favor they are pathetic.
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Flesh Slurper
Minmatar
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Posted - 2011.05.11 10:00:00 -
[4]
Originally by: CCP Soundwave
Originally by: Lev Aeris
Good morning Soundwave. Do you have any thoughts or comments on the posts regarding super capital force projection? I know wasn't part of your Dev blog but I think there are a few well stated posts in here demonstrating why Super Carrier proliferation is the biggest problem in null sec right now.
We're not really looking at that currently. My own personal thoughts about supercaps is that it's a shame there are all these meta-requirements in many alliances. Streamlining the ability to travel, so anyone in a supercap can join a fleet instead of "join fleet if you have a carrier and x number of skills at x level" would probably be a good way to encourage interaction. But yeah, not touching that just now.
This proves how fail CCP is at understanding their game and properly balancing it. Nerfing subcap movement while allowing supercaps massive projection and minimal downside. The subcaps were already at a disadvantage and now are much worse off.
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Flesh Slurper
Minmatar
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Posted - 2011.05.11 10:10:00 -
[5]
Originally by: CCP Soundwave Edited by: CCP Soundwave on 11/05/2011 10:05:08
Originally by: Flesh Slurper
Originally by: CCP Soundwave
Originally by: Lev Aeris
Good morning Soundwave. Do you have any thoughts or comments on the posts regarding super capital force projection? I know wasn't part of your Dev blog but I think there are a few well stated posts in here demonstrating why Super Carrier proliferation is the biggest problem in null sec right now.
We're not really looking at that currently. My own personal thoughts about supercaps is that it's a shame there are all these meta-requirements in many alliances. Streamlining the ability to travel, so anyone in a supercap can join a fleet instead of "join fleet if you have a carrier and x number of skills at x level" would probably be a good way to encourage interaction. But yeah, not touching that just now.
This proves how fail CCP is at understanding their game and properly balancing it. Nerfing subcap movement while allowing supercaps massive projection and minimal downside. The subcaps were already at a disadvantage and now are much worse off.
Not at all talking about nerfing/allowing more projection, I'm talking about dealing with the situation that someone owns a carrier but can't participate in a cap fleet because of x skill requirements.
I have not seen a single person concerned that carriers have an issue with joining supercaps. Nice attempt to dodge the topic of invincible supercap blobs by replacing it with some random side topic.
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Flesh Slurper
Minmatar
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Posted - 2011.05.12 16:26:00 -
[6]
Originally by: Panem EtCircenses Also, just remove local.
Local is stupid game feature
AMEN!
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Flesh Slurper
Minmatar
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Posted - 2011.05.17 22:01:00 -
[7]
Originally by: Elite28
Sure lets do that. No wait it's already like this. The consistent stream of intel, the cyno jammers, the Player stations only the ones who built it or are blue can dock at, the POSs, the easy access that Jump bridges allow, used all the time to get infront of hostiles to camp them down a pipe. The ease of creating fleets on a moments notice. etc etc.
So lets keep this how it is. Lets give all the advantage to the space owner. But then how do the small pvp corps do anything taking conventional small roams to enemy space. You get reported on intel channels, you gather a fleet from all around the region, JBs ease this. Blob created. Blob is sent to kill the small pvp gang or to camp them with having better maneuverability, better fits/composition for hostiles.
People get bored of this.
Also for the people who want to throw their ego into this post. Ya, it happens to you too. Feel free to dissect this and whine some more.
Changing bridges wont give you what you want. The best tactic to keep roaming gangs out of space is simply to deny them what they want: good fights. The best ways to do so are either to avoid them completely till they leave out of boredom or crush them with overwhelming numbers so they get tired of loosing. You may have more spots you can camp, but that doesn't mean that sov holders will let you grief their people any more than before. The end result, is generally people *don't want* to be attacked unless they feel like fighting and the point of holding sov in the first place is to build infrastructure. Sov's very nature is contrary to the idea of small gang warfare. People who want small gangs don't hold sov, they live in NPC null or lowsec.
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